The Art Of Game Polish
Video games are complex, time-consuming projects often involving hundreds of people and millions of dollars, so it’s not surprising that there’s no simple explanation for what defines polish in a game. In many ways, it’s easier to spot where polish is lacking in a game rather than where it is present, as some much of polish is about preventing the player from noticing technical issues. Perhaps Dragon Age lead designer Mike Laidlaw summed it up best by when he said polish is when “You take a game from ‘this is functional’ to ‘this is art.’”